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  • Engel Simulator 2020
  • Engel Simulator 2020
  • Issues
  • #20

Closed
Open
Created Dec 26, 2020 by Rahix@rahix🦀Owner

Dynamically calculate frame delta

We currently use a fixed frame delta (see src/resources/clock.rs L19). This means the pace of the game-world will be faster or slower depending on frame-rate.

It would be much better, if we instead calculate the real frame-delta and use that. We do need to have a maximum to ensure a large GC cycle e.g. won't make a player tunnel into a collider.

Edited Dec 26, 2020 by Rahix
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