- 26 Dec, 2020 2 commits
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Rahix authored
The player component hold information which should stay persistent across the game-runs and thus needs to be passed through the different game-states. Do this by instanciating it in the heaven and then passing it through the level-loading state into the in-game state.
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Rahix authored
Small cleanup so it is more obvious what the primary objective of the heaven is.
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- 21 Dec, 2020 1 commit
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Rahix authored
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- 19 Dec, 2020 3 commits
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Rahix authored
It's only relevant for mouse events so only make it available there.
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Rahix authored
Don't ever leak the handlers, keep track of them and drop them when they are no longer needed.
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Rahix authored
We currently have a `state` and a `states` module. This is confusing, rename the state module to `gamestate` to make a more obvious distinction.
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- 18 Dec, 2020 1 commit
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Rahix authored
Copy the constants from www/src/_rc3-colors.scss to a rust module as well.
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- 17 Dec, 2020 2 commits
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Simon Goller authored
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Simon Goller authored
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- 14 Dec, 2020 2 commits
- 13 Dec, 2020 2 commits