- 21 Dec, 2020 5 commits
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Rahix authored
Let's hope we don't make them loose it D:
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Rahix authored
This allows one to debug wrong colliders in-engine. Quite helpful if inkscape messed up the SVG again ...
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Rahix authored
Control the player with WASD like a pro gamer.
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Rahix authored
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Rahix authored
Add plumbing for the most basic player: - A `Player` component to mark the entity which is the player. - A `Player` resource which holds the entity ID of the player. - A `draw_tmp_player_system` to draw the player as a circle (for now). - A `create_player` function to create the player entity. - Update the `moving_system` to put the camera at the player position.
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- 18 Dec, 2020 1 commit
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Simon Goller authored
The camera system sets the transform of the canvas. The pixel coordinate of the camera position is centered in the canvas.
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- 17 Dec, 2020 1 commit
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Simon Goller authored
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- 13 Dec, 2020 1 commit
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Simon Goller authored
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