1. 26 Dec, 2020 1 commit
    • Rahix's avatar
      Pass Player component between gamestates · ff0b5af8
      Rahix authored
      The player component hold information which should stay persistent
      across the game-runs and thus needs to be passed through the different
      game-states.  Do this by instanciating it in the heaven and then passing
      it through the level-loading state into the in-game state.
  2. 22 Dec, 2020 4 commits
  3. 21 Dec, 2020 6 commits