- 22 Dec, 2020 5 commits
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Simon Goller authored
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Rahix authored
Instead of polling the promise, perform a state-transition out-of-band, using a state-machine handle which is moved into the async closure.
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Simon Goller authored
Sprites are now stored in sprites.rs in the Sprite enum. This can be used to generate ImageHandles to generate Sprite entities.
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Simon Goller authored
Sprites are loaded during loading state and are passed to the ingame state.
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Rahix authored
Also make sure webpack will deploy the resources/ folder alongside everything else.
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- 19 Dec, 2020 1 commit
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Rahix authored
We currently have a `state` and a `states` module. This is confusing, rename the state module to `gamestate` to make a more obvious distinction.
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- 18 Dec, 2020 1 commit
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Rahix authored
Copy the constants from www/src/_rc3-colors.scss to a rust module as well.
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- 17 Dec, 2020 2 commits
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Simon Goller authored
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Simon Goller authored
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- 14 Dec, 2020 4 commits
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Simon Goller authored
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Rahix authored
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Rahix authored
Currently a bit ugly because we're essentially polling the future, but it'll do for now ...
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Rahix authored
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